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Might and Magic 6

This is an awsome game. It isn't like many other games because you can do whatever you want. You don't have to do things in certain orders either like Final Fantasy 7. It also takes a long time to finish and has a lot of replay value. Down below I've listed some good combonations.

Class Combonations

You probably have noticed how they are balanced with healing and attack magic.

I usually use the Paladin, Archer, Cleric and Sorcerer combonation.

To level up the fastest I recommend you finish quests. When I upgraded my Sorcerer to Wizard it level all of my guys a few levels each. I also recommend that you only teach only one guy repair, indentify, or disarm because those other guys could really use those extra points in water magic skill or something like that.

Potions

Colour Name Combination Result
Red Cure Wounds Widobeep Berries+Empty Bottle Restores 10hp
Blue Magic Potion Rhina Root+Empty Bottle Restores 10mp
Yellow Enery Poppysnaps+Empty Bottle Adds 10 to main stats temporarily
Purple Cure Poison Red+Blue Cures Poison
Green Resistance Blue+Yellow Adds 10 to resisance temporarily
Orange Protection Red+Yellow Adds 10 to armor class teporarily
White Stone Skin Blue+Orange Grants stone skin for 6 hours
Bless Purple+Blue Grants bless for 6 hours
Extreme Energy Orange+Yellow Adds 20 to main stats temporarily
Haste Green+Yellow Grants haste for 6 hours
Heroism Orange+Red Grants heroism for 6 hours
Resoration Purple+Green Cures all conditions except dead or stoned
Super Resistance Green+Blue Adds 20 resistance temporarily
Supreme Protection Orange+Green Adds 20 to armor class temporarily
Black Divine Cure Restoration+Orange Adds 100hp if at or below maximun and adds one year to age
Divine Magic Super Resistance+Green Adds 100mp if at or below maximum and adds 1 year to age
Divine Power Extreme Energy+Purple Adds 20 levels temporarily and adds 1 year to age
Essence of Accuracy Bless+Yellow Adds 15 to accuracy and subtracts 5 from luck permaanently
Essence of Endurance Supreme Protection+Yellow Adds 15 to endurance and subtracts one from all stats permanently
Essence of Intellect Stone Skin+Blue Adds 15 to intellect and subtracts 5 from might permanently
Essence of Luck Super Resistance+Purple Adds 15 to luck and subtracts 5 from accuracy permanently
Essence of Might Heroism+Red Adds 15 to might and subtracts 5 from intellect permanently
Essence of Personality Resoration+Blue Adds 15 to personality and subtracts 5 from speed permanently
Essence of Speed Haste+Red Adds 15 to speed and subtracts 5 from personality permanently
Rejuvenate Extreme Enery+Green Removes all magical aging effects and subtracts one from all seven main stats